For this round of the Hybrid Game, we looked at various methods of classification for our images. We began grouping the images by making general assumptions about the object's function or finding similar materiality of the objects.
We noticed that the groupings naturally bridged into each other in various ways. For example, starting with the bottom left, we grouped the images together because they were different forms of games. Moving toward the right were more forms of games with an emphasis on current technology trends. Moving upward from there were images of fashion, which also emphasizes current trends. Nearly all of our groupings had some sort of bridge that made one flow into the other.
To find a new way to look at our images, we applied a different classification system to them, grouping them this time by overall color similarities. These results may have been skewed, as some of the images were printed in black and white, though it was interesting to note that many of the black and white grouped images were also grouped together in the "classic icon" group of the last classification system.
Lastly we chose to rearrange the images by alphabetical order. For each image, we had to agree upon what the identifying characteristic was (in one word) in order to group by first letter of that word. This experiment revealed much about the hierarchy of importance in imagery, and how that can change without the affect of context.
This experiment showed us the depth of understanding that classification can bring to seemingly unrelated images. By changing the method of grouping, we were able to make new observations about the same images. Clearly classification can become an important tool for designers to examine their subjects in fresh ways.
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